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[Auto] [Update] No documentation changes needed for internal gameplay test and editor UI refinements - #934

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[Auto] [Update] No documentation changes needed for internal gameplay test and editor UI refinements#934
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This PR was automatically generated by the Update docs from GDevelop commits workflow.

An AI coding agent analysed recent commits in 4ian/GDevelop
and updated the documentation to reflect user-facing changes.

GDevelop commits covered

1d142405e Enhance CLI argument parsing to support negation for boolean flags, allowing --no-<flag> syntax for known boolean options. (#8929)
fcbf78827 Add the focus on selection with "F" shortcut on the 2D view (#8941)
d1b3797c2 Gameplay tests: fix the inverted camera-measured pitch (#8940)
8cdd1c6f0 Gameplay tests: fix the camera-measured yaw, expose the aim tolerance (#8939)
2ba33068e Gameplay tests: bound the rendering duty cycle, not just the interval (#8937)
4cc37b43a Various improvements for gameplay tests (#8936)
ba74a65a7 Wait for the game to be fully booted before running a gameplay test
d0fa555e7 Write the full gameplay test results to a JSON file
44ba8a04c Add experimental gameplay tests (#8926)
accc32ee4 Add preview of color parameters in the event sheets (#8927)

The AI agent summary is:

Summary: No documentation changes were needed. The gameplay tests feature and its command-line usage are already fully documented (added in recent doc PRs), and the remaining commits are either internal refinements to that feature (camera yaw/pitch corrections, rendering duty-cycle, aim tolerance, boot-wait) or UI conveniences the writing-style constraints explicitly exclude — a keyboard shortcut ("F" to focus selection), an event-sheet color preview, and a general CLI flag-negation capability whose only documented boolean flag defaults to the negated state.

Please review the changes carefully before merging.

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vercel Bot commented Aug 10, 2026

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Project Deployment Actions Updated (UTC)
gdevelop-wiki Ready Ready Preview Aug 10, 2026 8:43am

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